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Mobile App Development

iOS and Android apps built by people who have shipped them through review before, including the parts that catch teams out: signing, staged rollout, privacy declarations and the first submission. Native or cross-platform is a trade-off we make per project and explain, not a preference we bring with us. Offline behaviour is designed rather than discovered, because a phone loses signal and what happens next is a product decision. On-device AI goes in where latency, cost or privacy genuinely justify it, and stays out where it does not.

Built with
  • Swift
  • Kotlin
  • React Native
  • Flutter
  • Core ML
How we run it

Mobile App Development, step by step

The same four moves on every engagement of this kind. No discovery phase that bills for months before anything runs.

  1. Shape

    We agree the platforms, the offline behaviour and the store constraints up front. These decide the architecture, and changing them later is expensive.

  2. Build

    Native or cross-platform depending on what the app actually needs, working in your repo, with releases going out on the same fortnightly cycle.

  3. Test on real devices

    Automated suites plus real hardware, because emulators do not reproduce the battery, network and permission behaviour that gets apps rejected.

  4. Release and iterate

    We handle submission, signing and staged rollout, then keep shipping. You own the developer accounts and the certificates throughout.

What Mobile App Development covers

Native where it matters, shared where it does not

The choice between native and cross-platform is a trade-off, not an ideology. We make it per project, based on what the app actually does, and we tell you what you give up either way.

What that means
  • Swift and Kotlin where the platform matters
  • Flutter and React Native where it does not
  • The trade-off explained, not assumed

Offline as a design decision

Phones lose signal. What the app does when that happens is a product question, decided up front, rather than a bug report that arrives after launch from your most frustrated users.

What that means
  • Sync and conflict rules agreed early
  • Clear state when the network is gone
  • Tested on a bad connection, not just a fast one

On-device AI where it earns its place

Some inference belongs on the phone for latency, cost or privacy; plenty does not. We measure rather than assume, because on-device is a real constraint on model size and battery.

What that means
  • Measured against a server-side baseline
  • Battery and size budgets set up front
  • A fallback path when the device cannot cope

The release pipeline, including the stores

Signing, build numbers, staged rollout, crash reporting and the review process, automated and documented. The first submission is where unprepared teams lose two weeks.

What that means
  • Automated builds and signing
  • Staged rollout with a kill switch
  • Crash and performance reporting from day one

Have an app that needs to be built properly?

Scope this with us

Where AI fits into Mobile App Development

On a phone the AI question is mostly a constraints question. Battery, model size, network and privacy all pull in one direction, and product expectations pull in the other. Deciding what runs where is the design work.

  1. On-device where it earns its place

    Latency, offline use and privacy can justify local inference. Model size and battery are the price. We measure both against a server-side baseline instead of assuming.

  2. Graceful when the model is unavailable

    A defined experience when the network is gone or the provider is slow, because an app that hangs on a spinner reads as broken rather than as busy.

  3. Voice and vision where they suit the context

    Hands-free capture and on-device transcription are genuinely better on a phone than on a desktop. Most other AI features are not, and we will say so.

Why teams pick us for Mobile App Development

Built for the store review, not just the simulator

Store requirements, privacy declarations and permissions are handled as part of the build rather than discovered at submission.

Accessibility is not a later ticket

Dynamic type, contrast and screen reader support are part of how the interface is built. Adding them afterwards means rebuilding the screens.

One team with the backend

The API and the app are built by the same people, so the two agree and nobody is blocked waiting on a contract that was never written down.

Working builds every two weeks

On your device, through TestFlight or Play internal testing, from the first fortnight. You use it rather than read about it.

What you receive

  • Store-ready builds on both platforms
  • Automated build and signing pipeline
  • Crash and performance monitoring
  • Offline behaviour specification and tests

The stack we build this on

Native

  • Swift
  • SwiftUI
  • Kotlin
  • Jetpack Compose

Cross-platform

  • Flutter
  • React Native
  • TypeScript
  • Expo

On-device AI

  • Core ML
  • ML Kit
  • ONNX Runtime
  • Whisper
  • Quantised open models

Backend and sync

  • GraphQL
  • REST
  • WebSockets
  • SQLite
  • Offline-first sync

Release and quality

  • Fastlane
  • TestFlight
  • Play Console
  • Firebase Crashlytics
  • XCTest and Espresso
Questions

Before you get in touch

The questions that come up most on a first call about this practice, answered the way we would answer them on the phone.

It depends on what the app does. Heavy device integration, sustained performance or platform-specific interaction points to native; most content and workflow apps do not. We recommend per project and show the reasoning.